You are not logged in!Manage Account

Glass Half Empty

Home Creative Commons License

People are going to ask, so this is here, and public, so I can point people at it.

I left the Maelstrom game part way through the latest event (Appropriation, Easter weekend 2012), and I don't particularly expect to be coming back. I have absolutely no hard feelings for the team at Profound Decisions (who are the company running Maelstrom), and I expect to continue playing Odyssey and am looking at Empire with interest.

The Maelstrom game I played for three years was a game of exploration and intrigue, and I played a character with some pretty serious emotional baggage and a past he wanted to escape. He came to the New World, found people of like mind and founded a church. It was a good life for a bit. Then, the rumblings of apocalypse sounded under the surface. For the next couple of games things got bleaker and darker, and my character and a load of others fought against it, and it was good fun. The Undead rose, my God told me to fight them, and I did so to the best of my ability. Then, on friday, three quarters of the characters I play with were either killed or driven off the field for the weekend.

All of the above is fine. Interfactional tension is a fine thing, and it's been simmering along, grounding in little scuffles and scraps for years. We've all been expecting a fight like that, half the field against the other half, and now it's happened. And it's just driven home that the game as it is now isn't really the game I want to play.

Two data points:

  • Just before the fight kicked off, I went to GOD to do some admin. Had my character been on the field, he would have been very, very busy keeping the fight off the surgeon he bodyguards while she saves lives, dragging people out of the fight so they don't get trampled and so on. But he wasn't there. While I was sat OC in the caterers, a group of other players came in having been on the attacking side (as undead, of whom there seem to be more every time I turn around). Opinions in the group seemed very much to be "Yeah, join the undead, it doesn't matter if you die, come back and slap the guy that killed you about. It's a great laugh!". I'm sure it is, but again, I've spent the last few years building up a deep character with motivations, and family history, and faith and relationships - I'm not looking for a great laugh, I can get that in other systems.
  • In the run-up to this event, I've spent every night last week up until 1AM: packing, writing material for the game, and dreading another night in lockdown. We watch the sun cross the horizon, and we post guards and set watches and agree passphrases, and the camp hunkers down and prepares to repel the inevitable undead attacks. The atmosphere is wonderful, right up until you realise you're wound so tight you can't get to sleep for two hours after the game stops for the night, and that the thought of another evening of roleplay essentially being forced to stand guard the whole night (because you're one of comparatively few characters with the necessary skillset) is poisoning your entire day.

Maelstrom continues to be a great game. It's a different game from the one I started playing in 2009, and the game as it stands is not one I wish to play. So I'm leaving, and reallocating my time to games I enjoy more. See y'all on the field in the future.

So, it's been a while.

Three whole months since a useful entry, in fact. So it goes. As you may have guessed, Advent Science totally imploded fairly early on when I realised I really needed to write the sessions in advance, not on the night. I have no doubt it's possible to put out that volume of information each night for 24 days and have it be correct, complete and coherent, but I wasn't able to do it. Maybe next year I'll actually do the prep :)

Work is work, and continues apace. My department has me doing a lot of XSLT and Python at the moment, and I'm finding that the latter isn't the terrible language I was sure it was a while ago. Syntactic whitespace still bugs me somewhat, but at least it isn't Perl... It's maintaining my interest without any trouble, and while it's a really big job, it breaks down into small achievable sections such that I get a sense of progress, which is nice.

At home, the house is pretty much sorted out now, though it could use a spring-clean. Everything works, there isn't too much mess around and I'm slowly getting used to the idea of having a living room for, you know, living in. I still spend most of my time in my bedroom, which seems like a waste of a space. Have to address that.

LARP is mostly going well (although see the following post). CUTT will start back up soon, I'm looking forward to the next Odyssey game, and I await more details on Empire with interest.

Anything else? Not much of significance. I have a new bicycle, which is nice for the commute (the gears and brakes work properly!). It's a Raleigh Oakland in British Racing Green, with aftermarket Schwalbe Marathon Plus tyres. The latter have taken my puncture rate down from two or three a month to zero in three months, and I highly recommend them for use on harsh commutes. My commute isn't too bad: cross the river by footbridge, cycle along beside the Cam for a bit, cross Newmarket Road and then follow Coldhams Lane to Cherry Hinton, then down the High Street and left at the crossroads. Thirty minutes / four miles each way, which has to be good for me, and it's all the nicer now it's still light when I get out of work in the evening.

I'm back in Cambridge again. Try not to look shocked :)

I've just come out of an informal interview at ARM Holdings, which went extremely well: I aced pretty much every test they put in front of me. Comforting to know I've learned a thing or two in the last ten years... So I guess we'll see how that goes.

Tomorrow, we're off up to Derby to celebrate a friend's wedding by camping in a field and having a ceilidh. And there's no metaphysical discussion for me to hide in this time, so I have to dance. Such hardship.

In other news, Maelstrom went well. The Undead were attacking all weekend, and not only did we manage to hold down the camp and keep them out almost all the time, the times they did break through they did minimal damage. No characters my character cares about died, despite their best efforts, so a good weekend. Next up is Odyssey, then a couple of weekends off (well deserved).

The glass: half full

It's that time of year again: I'm off to go be someone else in a field in Oxfordshire Buckinghamshire over the weekend. Since I pick up the van tomorrow morning, I suppose I should say goodbye now.

Will be off comms, to all intents and purposes, from tomorrow morning until Monday night, except to people trying to find me in said field tomorrow night. Have a good Easter, if you celebrate, otherwise enjoy the holiday.

Me? I plan to. I NEED a holiday right now, corrections are wearing me down and I've too many things people need me to do. I'll be putting them all on hold for four days, then coming back to them refreshed, I hope.

The Glass: empty

Well, that was interesting. A couple of months back, my mate Dom approached me about New Year's Eve. What am I doing? Nothing much. How would I like to come along as part of the crew for a Steampunk night at a London nightclub?

What was I going to say?

I ended up playing Boriz, the chef, and having three responsibilities. I was to help run the Now Infamous Saratov Wodka Game, to manufacture a prop to detect the drunkenness of a guest about to play said game, and I was to build an alcove-shrine to hold and backlight some rather lovely tarot cards, along with miscellaneous other shrinefluff as tends to accumulate on such things: candles, flowers, votive offerings and the like. Not particularly onerous responsibilities: I've done prop builds and scenery stuff before, and I'm a LARPer, so improv and "being ambient" in character is pretty simple.

The problems kinda started with the breath-tester build, to be honest. It was built to call to mind a small pressure vessel, with brass and aluminium panels and little slot-head screws everywhere. A little breathalyser keyring drove the whole show, with the LEDs rewired to drive a nice moving-coil gauge, with a jointed pipe for the user to breathe into. It was to be mounted on a leather vambrace, it looked lovely and as I was putting the final touches on it and getting ready to fix it to the vambrace I did something (still don't know what) and the sensor stopped responding. I either shorted something or opened a fatigue crack in one of the solder joints, and the whole thing stopped responding, at all. Given that there was prep work to be done for the alcove and my lift was due to arrive in a couple of hours, there wasn't much I could do but give up - debugging would likely take more time than I had, and the project was already massively over time-budget. I'd only slept about four hours the previous night because of all the effort I'd put into it, and it wasn't coming with us. Not the best way to start a party.

Still, cut the parts for the alcove, packed all the tools, character kit, duct tape, para cord and the usual rigging accessories, got in the car and travelled to London. Cable is a bizarre and interesting space under the Bermondsey railway arches, near London Bridge station: Victorian brickwork, huge industrial air-conditioning and a slight damp problem. We were led through to our "space" (the chill-out room at the club was to be transformed into the Servants' Quarters, which was our domain, while the rest of the club ran a fairly normal service), and started installation. Now, due to the trouble I had with the Wodkameter, I only had a fairly loose plan of how the alcove was to go together: I knew where all the parts went, but not their exact measurements or how they would be attached. Myself and a man I still only know as "Triumph" (his IRC nick - we were introduced, but I forget) got straight into it, and the next few hours were filled with the measuring of gaps and the driving of screws. The original design used a string of anchor bolts to run wires across the front of the alcove, from which the cards would hang, and to screw some shelves to the wall at the back to mount lights and offerings, etc. This plan went out the window when we learned something interesting about Victorian brickwork: our drill bits could barely scratch it. The 8mm bit was blunt within 5mm of penetration, which took the best part of two minutes (and while I'm inexperienced with masonry drilling, I'm not THAT bad). With four 60mm-deep 8mm holes to drill, and seven 14mm holes for the anchor bolts, and two hours till the club as due to open, we needed a new plan and I was running on vapours and prayers, having not eaten or rested since we got there.

We were absolutely saved by the Production Manager, Santi, who suggested we run wire along the front of each shelf and hang the cards from that, supporting the shelves by fixing them to the back of one of the modular staging units sitting idle nearby. We had just enough spare screws to be able to make it work, and half an hour later the shrine was finished. It looked pretty creditable, as seen in this photo (part of a set of photos from the night taken by Ara, a professional photographer who was also crewing the NYE event). The shelving Triumph and I near-sweated blood over almost completely disappears in that shot, eclipsed by the lights and cards, which is of course exactly how we wanted it :)

So, Nightmare Build over, and everyone else was in costume, briefed, fed etc. This is something else I'm entirely used to from my backstage days during high-school and college, and I don't begrudge them it. Five minutes to decompress, ten to jump into costume and eat some of the chips someone had thoughtfully acquired for us, and I can put Dan down to wibble and twitch in the corner, while Boriz runs the show for the rest of the night.

The rest of the night. The rest of the night was good. Boriz was written as a miserable old wretch who has been dragged to the party by order of his lord and lady, and I mostly managed to play him as such (though it was difficult when Doktor von Science was prestidigitating in the corner and the Sullivan Singers were singing showtunes on stage). Tricky to maintain the facade when the room started filling up with people I know from other places, trickier yet when I had to do some running between rooms to handle a complex situation I don't mean to go into here, and had to interact with some Normal revellers as well as the Steampunks, but I think I mostly pulled it off. The fact that the club polarised pretty rapidly into Steampunks in the Servants' Quarters and Normals in the Techno Room once all rooms were open was kinda amusing, but also useful, as it meant we didn't have to deal with drunks and scallies, for the most part. The fact that our dressing room and out-of-character area was outside, accessed via the smoking area was less useful, but livable. The Wodka Game, incidentally, went without a hitch (except a few irritating bits of tangled string, but that's a story for another time, perhaps).

I get the feeling I'm complaining a lot, and it was a really draining, tiring night what with one thing and another. The other thing it was, I'll say again to reinforce, was a Lot Of Fun.

Now, I just have to try and fix my sleep schedule...

The Glass: full